
Bill O'Neill Talks Snake Plissken Comics And
More! [Dragon's Keep/2003]
We recently had
the chance to chat with Bill O'Neill writer of Crossgen's Snake
Plissken Chronicles and Image
Comics Violent Messiahs. Bill is
also the creator of Chassis and Diplomats which is due out next
year. Bill
took some time out to talk what is happening in the world
of comics with Snake Plissken Chronicles and what
we can look
forward to in its pages and from Hurricane Entertainment! So, read
on and enjoy the conversation and
interview with Bill O'Neill.
Bill, how did you form Hurricane Entertainment?
That is sort of a long story; I will give you the
shortened version. I was doing a comic book called
Chassis. We
were publishing that at Millennium Comics way back in 96. We weren't
very happy with the way the
situation was being run over there. So,
I suggested to Jan my wife, "Why don't we just start publishing on
our own,
start our own company". Jan considered the idea and decided
that might be a good idea. We decided at the time, I
had another
idea for another book called Violent Messiahs. We brought Joshua
Dysart on as our writer and I
drew the original black and white
issue that we did. We self published that through our own company
Hurricane
Entertainment. That is the book we first did, that issue,
to get our whole apparatus up and running. Shortly after
that we
brought Chassis over to our own company Hurricane. That was just
selling better because it was in
color. Eventually, a few years
after that in 1999 both properties got picked up by Image.
How did Hurricane
Entertainment get the gig with Snake Plissken, how did that come
down?
Well,
we are represented by two gentlemen by the name of Kevin Cleary and
Josh Morris.
At the time they were repping us, our properties in
Hollywood at a company called ACME.
Now, all of us are at Maverick.
They are now representing us over at Maverick, which is
Madonna's
company.
These
are your agents then?
Yeah.
The two of them were working with producer Deborah Hill and John
Carpenter; director of Escape From
New York and Escape From L.A.
on re-launching the Snake Plissken franchise. Kevin and Josh
mentioned the
idea of doing a comic book as part of the re-launch.
Since they knew us from our work on Violent Messiahs and
they are
still representing the property in Hollywood, they set up a meeting
with us and John and Deborah. Tone
did some sketches of Kurt Russell
as Snake Plissken for the meeting. It went well and we joined with
them in a
partnership with the property as opposed to a license. We
are not paying them to do the comic book, it is a
partnership
situation.
I
have scene the preview and pics from Crossgen; it looks really cool
and exciting. I love the whole
apocalyptic feel, the futuristic
feel, I love that whole vibe. How closely related is the series to
the movies? Is the
series after Escape From New York? What can we
look forward to?
The
comic book literally picks up the very next day after the first
film. In our meetings with John and
Deborah, he [John Carpenter] was
very open to ideas. When we sat down he was like, "So, what do you
want to
do"? "What time period"? "Do you want aliens"? "What do you
want do"? He was very open to ideas. If I could
come up with a cool
way to put aliens into the Snake Plissken world and John thought it
was cool, we could give it
a try. I was very excited about that. If
I had a cool reason to shoot Snake to Mars, Escape From Mars we
could
do it.
A lot
of creative freedom.
A
great amount of creative freedom in part when it comes to adventures
and the environment. Snake is a
pretty well defined as it where.
So, I can't deviate much from him. I can't give him a love interest.
I can't have him
stray too far from his core archetype of character.
But I have got a really good range of space to cover other
concepts
in the book.
Is this series on going or
a limited?
It is
on going. Generally told in four issues story arch's, like complete
movies. The first
story arch brings Snake Plissken to Atlantic
City. Because of some legal situation, Kurt
Russell, John Carpenter,
and Deborah, have the rights to Snake Plissken but not to
Escape
From New York or Escape From L.A. So, we can't mention either
film by name
in the comic. So, when people ask me, "What is going on
with Snake"? I generally do a
play on words like, "After Snake
Plissken's little trouble in the Big Apple...." After that
distraction
[Big Apple] Snake goes back to his life of crime and he heads down
to Atlantic
City to team up with a partner in crime of his. Their
big scheme is to steal the car Kennedy was in when he was
assassinated. It is on display in a casino called, The Dead
Presidents, which has this whole presidential money
thing going
through it. It is Atlantic City, but it is an alternate Atlantic
City that takes place in the world of Snake
Plissken. So, everything
is pushed to eleven. Casino's are eighty stories tall and have giant
cartoon characters on
them. Like the things in Vegas, like that
cowboy. Just real big and gaudy. That's the plot, to steal the car
for a
client who will then give them a lot of cash for it. It is the
element that gets the story moving and then lots of
chaos ensues
from there.
You
talk about chaos and the client there. I noticed in the preview book
there was this big dude with a goat-tee
and a baldhead, what is the
scoop with him?
Oh,
yes! Tone just did some sketches for the book and some ideas. I
liked what he drew for this guy who is
called Big Red. Where
actually going to use him. He is going to be one of the villains in
the first story arch. He is
a Russian immigrant who is now basically
a mob boss. He shakes down people for money.
He is
a major opponent to Snake?
Yeah,
he is definitely one of the major villains in the first story arch.
You
guys have no doubt established yourselves in the industry. You have
a high caliber agency representing
you; you have been very
successful with Violent Messiahs, and a high caliber project with
Snake Plissken.
What is your work ethic as a writer and
businessperson, how do you make it happen?
You literally keep slugging
away and keep working at it. If you get something going, you
continue moving forward. Everything that we have done has gone in
steps; fortunately for us it
has mostly been steps forward. Ten
years ago I was just another struggling comic book artist
trying to
find work. Basically, I decided instead of trying to get work at
Marvel, which was
proving to be difficult for me; I would just
create my own comic book and work on that. So,
myself and a partner
I had at the time developed a property and we went around to a
comic-con
in early 1995 and just hit up all the small retailers
pitching the property. We had some
sample pages of the artwork; this
is for Chassis. We had sample pages of the writing. It was
placed
in a binder so, it was professionally organized and a professional
pitch. Eventually we
found Millennium was willing to publish us
and we did that for a little while. Then Jen and I decided to take
the
big leap and start our own company altogether. It is definitely
a situation where you can't view it as a hobby per
sea, if you are
going to be "quote un quote" self-publishing. If you have any
intentions of ever making a profit you
need to be in it for long
term and constantly trying to move forward.
Evolving, developing, moving forward?
Constantly evolving, moving ahead. Continuing to go to the
conventions and meet the fans, as well as meet
other professionals.
Do the best work you can. That is always very helpful if your work
is actually good. Allowing
the public and the professionals to see,
that definitely helps.
How
about writing, you have done some work as an artist. What is your
approach to writing?
Writing is really new to me to an extent. Up until this project,
this is the first project where I am solely the
writer. On Chassis
and Violent Messiahs I was involved in different areas; I am the
creator of both properties.
Did you co-plot the
projects?
In
Violent Messiahs I provided the initial premise, the name of the
characters, and the
look of the characters; stuff like that. Some
idea of the plot and then Josh [Dysart] fully fleshed
out. I was
more involved with the writing as well as the art in Chassis. So,
this is really my
first gig as solely the writer. Basically, I tend
to be a night person; most of us tend to be night
persons here at
our company. Both myself and Tone tend to be night people; myself
more than
him, I can stay up until six in the morning. If I get up
at ten in the morning, I still get a second
wind around eleven at
night and I am up all night. So, I tend to do both my artwork and my
writing at night. The process I have been breaking down on the
writing, because also I am trying to branch out and
work in
Hollywood. My process right now of writing with each different
project, lets say with Snake Plissken.
Each issue I buy a
notebook. Of course I did a treatment of the whole story, I wrote
down the whole storyline in a
treatment format. Which is a very
basic description of the story without going into too many details.
You know,
Snake goes to Atlantic City, Snake meets up this person,
this thing happens that thing happens, hitting all the
points
without putting all the dialogue down or without going into all the
elaborates of an action sequence, you just
put "car chase". You
know, "Big car chase, Snake escapes". And then come up with all the
interesting stuff that
will make it an original car chase a little
later. So, that is actually the process that I am doing with Snake
Plissken. I wrote a treatment of the first four-issue story arch,
which I then provided to John Carpenter, Deborah,
and
Kurt Russell
and they all liked it. So, the process I am now doing for all of my
writing is generally I write the
first draft in a notebook. I can
free think it, I can write quicker than I can type. So, if I am busy
trying to figure
how to spell "gymnasium" or something in the
computer, I can forget what the idea was.
Lose
the flow?
Yeah,
lose the flow, so, I just write it in short hand with bad spelling
and all in the notebook form; I write the
complete issue that way.
Then I type it into the computer. When I type it into the computer
that is basically the
second draft. That is when I do all the
tweaking and I modify the story, the fixing and re-tweaking of the
dialogue;
elements like that. I am finding this process works very
well for me. First doing it very quickly, well relatively
quickly I
should say in the notebook format, where I can just free think it
and get the ideas down on paper before I
forget them. Then be more
precise about the language, the spelling, and everything else when I
put it into the
computer.
Bill,
you have done Violent Messiahs, you have got Snake Plissken
going on. You mentioned a little about
Hollywood, what are some of
the other things we can look forward to from Hurricane Entertainment
or yourself?
Well, I am developing
another new property, which is going to be called the Diplomats.
It
is a science fiction piece. I am going to be the artist and the
writer on it. It will be a four issue
mini series, which will be
coming out next year.
From
Image Comics, Crossgen?
From Crossgen.
We have included a four-page sneak preview of the Diplomats in
Snake Plissken #1. So, you know what else Hurricane Entertainment
has planned. It is
definitely another high concept sort of piece.
Basically it has got the feel of Cowboy Bebop and
Star Wars, fun
science fiction piece to it.
Anything else?
We
are also working on developing the relaunching of Chassis, so, we
should be bringing Chassis back
hopefully sometime next year as
well. There is at least one more story arch of Violent Messiahs in
our future aswell.
You
have a lot of good things to look forward to; sounds pretty
cool.
Yeah.
What
feedback do you have for individuals trying to break into the comics
industry, [pointers on inking, etc.]?
You have to be very social.
If you are an outgoing person and can communicate with other
individuals, especially other professionals; that helps a lot. That
has always been a stumbling
block for me. I don't want to use the
term "shy", just sort of anti-social but not like in a
negative
meaning or anything. I am just sort of an isolated type of guy. So,
"schmoozing" for
me has always been very difficult, which, is where
Jan is very helpful running Hurricane
Entertainment. She is very
gregarious and an outgoing person and she also already has
experience in Hollywood. She has produced a film in the past. Jan
knows had to network and
schmooz with people, but not be fake and
contrite about it. She knows how to talk to people.
So, we make a
pretty good team that way. She sets up the conversations with having
the
nerve to go up and talk to people and stuff like that. When I am
with her, I support her. I am sort of like her pop
culture fact
machine.
She
helps open the door.
Yeah.
Then, I touch base on a lot of artistic stuff. You know, "Oh! That
reminds me of that film or there is a
cartoon that is like that!"
"He made a film in 84" or something like that.
That
is good feedback, being able to socialize.
Being
able to socialize and also don't be too hard on your own work in
front of other people. That can be a
little irritating.
You
have to believe in yourself.
Yeah
believe in yourself, but don't be arrogant or cocky; but don't down
grade your work in front of other
professionals. Don't go in, "I am
the greatest there is and don't question me". On the other hand,
don't go into an
interview or portfolio review already apologizing
for your portfolio. Be confidant but not over bearing.
That is great feedback for
young people striving to me artistic and writing goals or any
goals
for that matter. Especially to hear from someone who is doing it
already is great!
There
are all these properties being made into movies, Hollywood is in
love with comic
books right now. What do you think about
that?
I think its good. It is nice to see comic
properties being made into movies and being made
into some pretty
good movies. Spider-Man was really good. Daredevil was B+. It
wasn't
a
perfect movie, but at least it was serious.
I
think too many people were comparing it to Spider-Man.
Spider-Man was such a really good comic book movie. If Daredevil
would have come out before, say, shortly
after those really bad
Batman and Robin movies, people would be saying, "Daredevil was
brilliant". It was much
more serious.
I
like the grittiness and the dark setting.
Yeah,
which is really what the public and comic book fans want. This is my
advice to Hollywood, "If you don't
respect the source material the
fans, the public are not going to respect your film and not going to
go see it". So, if
you already think the material is crap, why is
the public going to go see it? I mean, you make a movie about
Josie
and The Pussycats, but you hate the comic book and the cartoon, why
are you involved in the project.
Yeah,
there is no heart in it.
Right.
There
has been some cool stuff out and coming out.
Yeah,
looking forward to it. This whole thing has had little effect so
far, with getting people to go hunt down
comic books.
I wish it would have more of
an impact.
Yeah,
I wish it would have more of an impact, but that could lead us into
a much longer
conversation with how America is pushed towards
illiterate. At comic book shows I am always
pitching the book. We
did a flea market [Frank & Sons] here in L.A. that emphasizes
toys,
science fiction, and stuff. So, you have got lots of people
there who know what comic books
are, it wasn't like talking to
people who are like, "What is a comic book?" But, I went through
this great pitch about Violent Messiahs and this is what the book
is about and it has great
characters, great depth to it. Then this
guy looks at me after pitching and says, "Well I really
don't like
to read".
What
is this guy buying comics for?
I
literally looked at him and said, "Look I am just going to stop
right here, it is not my job to convince you to
read, that is Sesame
Streets job, alright". I felt that was an amazing window on the
world, you know, it was like "I
don't like to read!" I can
understand if you don't have time to read, I haven't read a complete
novel in years, but
not liking to read?
Reading in some type of format is key and important to
functioning in the world. I have a community-based
program
[www.tapthetalent.com], which encourages creativity through comic
books; reading, writing, drawing, etc.
Too many people out there
that can't read, especially kids.
Not
knowing how to read is a serious detriment to being able to be a
successful person. So, I endorse reading
anything.
Yeah
comics, newspaper, etc.
Yeah.
I
think comic books are a great way to capture young readers
attention.
I used to get really upset
about the old stereotype about how parents didn't want their kids
reading comic books. I feel in some bizarre way that helped the
illiteracy of kids in further
generations. There was a movement to
basically eliminate that stepping stone. Which was as
a kid first
you Archie then as you get older you read some of the mature comic
books, then
you move on to novels, then fortunately for me anyway,
we also now have comic books that
adults can read. So, I can
continue reading comic books as well as novels. I felt that whole
that, don't be reading comic books as a kid, you should be reading
books; I feel damaged the
whole getting kids to read
period.
I
think encouraging kids to read things that are going to propel them
forward is a good thing and really
important.
I
think now, parents know much more that, if my kid is reading
anything that is a good thing. If my kid wants
to read a Pokeman
comic book fine, as long as he is reading it. That is the first
step.
How
has it been to work with both Image Comics and Crossgen Comics, any
difference between the two?
At
Hurricane Entertainment we want to have a working relationship with
both companies. We felt that we were
breaking new ground, the whole
idea that basically we were a content house. We weren't exclusive to
one
publishing company. We could do a property at Crossgen and we
could do a property at Image Comics. Because
a year ago or so we
were approached by Crossgen and they wanted our whole kit and
caboodle. They wanted
Snake, Chassis, Violent Messiahs,
because they wanted to expand. We are very pleased with their
[Crossgen] work ethic; we are very impressed with them. We are also
very pleased with the way things have been
going at Image and we owe
them a lot of gratitude for picking up our properties. So, we didn't
want to completely
jump ship. So, Jan and I discussed things and
thought it would be interesting if we could spread the properties
out. So, that is basically what we have attempted to do.
Best of both
worlds.
Yeah.
You
know Crossgen is awesome with supporting comic books in the
classroom and
related programs, they are
awesome.
One of the things I like about Crossgen, no
disrespect to Image, is Crossgen has the
ability to get comic books
into more peoples hands right now. They have done a really great
job
with getting the graphic novels into bookstores. They have been
actively pursuing expanding the audience,
which is something none of
the other companies are doing, I am not targeting Image. But none of
the other
companies, DC, Marvel, Dark Horse, none of them are
pursuing to any great extent the idea of expanding the
reading
audience. Getting the books to the library, the bookstores. I mean
the other companies have them in the
bookstores, but Crossgen has
pursued it very seriously.
Before we finish up Bill, any departing words or final thought
you would like to share with the readers?
For
the readers who have picked up our last books and have liked them, I
want to thank them. I would like to
encourage them to please give
Snake Plissken a try.
I
think its cool.
John
Carpenter is happy with it. So, if you like the movie at all you
shouldn't be disappointed with the comic.
There you have it true
believers! Just would like to say thanks to Bill O'Niell for taking
time out of his schedule to chat with us. On serious note, Bill is a
down to earth to earth and
cool guy. I really enjoyed this interview
and talking comics, the industry, and the importance
of reading. Be
sure to check out Bill and the rest of Hurricane Entertainment's
work such as
Chassis, Violent Messiahs, Diplomats and of course
Snake Plissken or go to
http://www.hurricanec.com/.
Snake Plissken #1 is now in comic shops and issue #2 is due
out on
August 20th, so be sure to grab your copy! Until next time, SEE YA!